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Graye Smith
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Join date: Mar 20, 2025
Posts (15)
Nov 12, 2025 ∙ 4 min
It’s The Experience, Stupid: What LitRPGs Get Wrong About Immersion
Most LitRPGs mistake points for progress. They think readers want endless leveling, but what we really crave is experience—the kind you remember, not the kind you tabulate. It’s surviving a moment together, even if it’s imaginary. That’s why I design the games I do now: to create worlds that invite players in, let them leave fingerprints, and remind them that true immersion isn’t about escape—it’s about belonging.
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Sep 24, 2025 ∙ 4 min
The Great Return To Work Movement
After 63 days in the sterile monotony of a hospital, I’ve come home to real food, real rest, and real creativity. The pandemic taught us how work shifts between office, home, and survival—but nothing compares to the drain of fluorescent lights and endless repetition. Now, back among my toys, music, and darkness, I feel alive again. It’s time to tell stories, make games, and actually have some fun.
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Jul 21, 2025 ∙ 4 min
Bar Codes — The Name of the Game
Bar Codes is a bar game built around a double meaning: barcode puzzles and codes of behavior. Designed for bars, parties, and chaotic fun, the game uses clear plastic cards to create scannable codes that trigger rules, dares, or inane behavior. It's fast, social, and meant for loud, messy environments. This design challenge pushed me to explore what a bar game could be—and how constraints can fuel wild creativity.
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